#001Bulbasaur
GrassPoison
- ×2
- FireIcePsychic
- ×½
- WaterElectricFightingFairy
- ×¼
- Grass
#002Ivysaur
GrassPoison
- ×2
- FireIcePsychic
- ×½
- WaterElectricFightingFairy
- ×¼
- Grass
#003Venusaur
GrassPoison
- ×2
- FireIcePsychic
- ×½
- WaterElectricFightingFairy
- ×¼
- Grass
#003VenusaurMegaNot in Gen 9 games
GrassPoison
- ×2
- Psychic
- ×½
- WaterElectricFightingFairy
- ×¼
- Grass
#003VenusaurGmaxNot in Gen 9 games
GrassPoison
- ×2
- FireIcePsychic
- ×½
- WaterElectricFightingFairy
- ×¼
- Grass
#004Charmander
Fire
- ×2
- WaterGroundRock
- ×½
- FireGrassIceBugSteelFairy
#005Charmeleon
Fire
- ×2
- WaterGroundRock
- ×½
- FireGrassIceBugSteelFairy
#006Charizard
Fire
- ×4
- Rock
- ×2
- WaterElectric
- ×½
- FireFightingSteelFairy
- ×¼
- GrassBug
- ×0
- Ground
#006CharizardMega-XNot in Gen 9 games
FireDragon
- ×2
- GroundRockDragon
- ×½
- ElectricBugSteel
- ×¼
- FireGrass
#006CharizardMega-YNot in Gen 9 games
Fire
- ×4
- Rock
- ×2
- WaterElectric
- ×½
- FireFightingSteelFairy
- ×¼
- GrassBug
- ×0
- Ground
#006CharizardGmaxNot in Gen 9 games
Fire
- ×4
- Rock
- ×2
- WaterElectric
- ×½
- FireFightingSteelFairy
- ×¼
- GrassBug
- ×0
- Ground
#007Squirtle
Water
- ×2
- ElectricGrass
- ×½
- FireWaterIceSteel
#008Wartortle
Water
- ×2
- ElectricGrass
- ×½
- FireWaterIceSteel
#009Blastoise
Water
- ×2
- ElectricGrass
- ×½
- FireWaterIceSteel
#009BlastoiseMegaNot in Gen 9 games
Water
- ×2
- ElectricGrass
- ×½
- FireWaterIceSteel
#009BlastoiseGmaxNot in Gen 9 games
Water
- ×2
- ElectricGrass
- ×½
- FireWaterIceSteel
#010CaterpieNot in Gen 9 games
Bug
- ×2
- FireRock
- ×½
- GrassFightingGround
#011MetapodNot in Gen 9 games
Bug
- ×2
- FireRock
- ×½
- GrassFightingGround
#012ButterfreeNot in Gen 9 games
Bug
- ×4
- Rock
- ×2
- FireElectricIce
- ×½
- Bug
- ×¼
- GrassFighting
- ×0
- Ground
#012ButterfreeGmaxNot in Gen 9 games
Bug
- ×4
- Rock
- ×2
- FireElectricIce
- ×½
- Bug
- ×¼
- GrassFighting
- ×0
- Ground
#013WeedleNot in Gen 9 games
BugPoison
- ×2
- FirePsychicRock
- ×½
- PoisonBugFairy
- ×¼
- GrassFighting
#014KakunaNot in Gen 9 games
BugPoison
- ×2
- FirePsychicRock
- ×½
- PoisonBugFairy
- ×¼
- GrassFighting
#015BeedrillNot in Gen 9 games
BugPoison
- ×2
- FirePsychicRock
- ×½
- PoisonBugFairy
- ×¼
- GrassFighting
#015BeedrillMegaNot in Gen 9 games
BugPoison
- ×2
- FirePsychicRock
- ×½
- PoisonBugFairy
- ×¼
- GrassFighting
#016PidgeyNot in Gen 9 games
Normal
- ×2
- ElectricIceRock
- ×½
- GrassBug
- ×0
- GroundGhost
#017PidgeottoNot in Gen 9 games
Normal
- ×2
- ElectricIceRock
- ×½
- GrassBug
- ×0
- GroundGhost
#018PidgeotNot in Gen 9 games
Normal
- ×2
- ElectricIceRock
- ×½
- GrassBug
- ×0
- GroundGhost
#018PidgeotMegaNot in Gen 9 games
Normal
- ×2
- ElectricIceRock
- ×½
- GrassBug
- ×0
- GroundGhost
#019RattataNot in Gen 9 games
Normal
- ×2
- Fighting
- ×0
- Ghost
#019RattataAlolaNot in Gen 9 games
DarkNormal
- ×4
- Fighting
- ×2
- BugFairy
- ×½
- Dark
- ×0
- PsychicGhost
Thick Fat: Fire ×½, Ice ×½
#020RaticateNot in Gen 9 games
Normal
- ×2
- Fighting
- ×0
- Ghost
#020RaticateAlolaNot in Gen 9 games
DarkNormal
- ×4
- Fighting
- ×2
- BugFairy
- ×½
- Dark
- ×0
- PsychicGhost
Thick Fat: Fire ×½, Ice ×½
#020RaticateAlola-TotemNot in Gen 9 games
DarkNormal
- ×4
- Fighting
- ×2
- BugFairy
- ×½
- FireIceDark
- ×0
- PsychicGhost
#021SpearowNot in Gen 9 games
Normal
- ×2
- ElectricIceRock
- ×½
- GrassBug
- ×0
- GroundGhost
#022FearowNot in Gen 9 games
Normal
- ×2
- ElectricIceRock
- ×½
- GrassBug
- ×0
- GroundGhost
#023Ekans
Poison
- ×2
- GroundPsychic
- ×½
- GrassFightingPoisonBugFairy
#024Arbok
Poison
- ×2
- GroundPsychic
- ×½
- GrassFightingPoisonBugFairy
#025Pikachu
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuOriginal
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuHoenn
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuSinnoh
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuUnova
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuKalos
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuAlola
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuPartner
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuStarterLet's Go only
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuWorld
Electric
- ×2
- Ground
- ×½
- ElectricSteel
Lightning Rod: Electric ×0
#025PikachuRock-StarNot in Gen 9 games
Electric
- ×2
- Ground
- ×½
- Steel
- ×0
- Electric
#025PikachuBelleNot in Gen 9 games
Electric
- ×2
- Ground
- ×½
- Steel
- ×0
- Electric
#025PikachuPop-StarNot in Gen 9 games
Electric
- ×2
- Ground
- ×½
- Steel
- ×0
- Electric
10,000,000 Volt ThunderboltNot in Gen 9 games
ElectricSpecial
- Power
- 195
- Acc
- —
- PP
- 1
Has a very high chance for a critical hit.
Absorb
GrassSpecial
- Power
- 20
- Acc
- 100
- PP
- 25
The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Accelerock
RockPhysical
- Power
- 40
- Acc
- 100
- PP
- 20
No additional effect.
Acid
PoisonSpecial
- Power
- 40
- Acc
- 100
- PP
- 30
Has a 10% chance to lower the target's Special Defense by 1 stage.
Acid Armor
PoisonStatus
- Power
- —
- Acc
- —
- PP
- 20
Raises the user's Defense by 2 stages.
Acid DownpourNot in Gen 9 games
PoisonPhysical
- Power
- —
- Acc
- —
- PP
- 1
Power is equal to the base move's Z-Power.
Acid Spray
PoisonSpecial
- Power
- 40
- Acc
- 100
- PP
- 20
Has a 100% chance to lower the target's Special Defense by 2 stages.
Acrobatics
Physical
- Power
- 55
- Acc
- 100
- PP
- 15
Power doubles if the user has no held item.
Acupressure
NormalStatus
- Power
- —
- Acc
- —
- PP
- 30
Raises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.
Aerial Ace
Physical
- Power
- 60
- Acc
- —
- PP
- 20
This move does not check accuracy.
Aeroblast
Special
- Power
- 100
- Acc
- 95
- PP
- 5
Has a higher chance for a critical hit.
After You
NormalStatus
- Power
- —
- Acc
- —
- PP
- 15
The target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn.
Agility
PsychicStatus
- Power
- —
- Acc
- —
- PP
- 30
Raises the user's Speed by 2 stages.
Air Cutter
Special
- Power
- 60
- Acc
- 95
- PP
- 25
Has a higher chance for a critical hit.
Air Slash
Special
- Power
- 75
- Acc
- 95
- PP
- 15
Has a 30% chance to make the target flinch.
All-Out PummelingNot in Gen 9 games
FightingPhysical
- Power
- —
- Acc
- —
- PP
- 1
Power is equal to the base move's Z-Power.
Alluring Voice
FairySpecial
- Power
- 80
- Acc
- 100
- PP
- 10
Has a 100% chance to confuse the target if it had a stat stage raised this turn.
Ally Switch
PsychicStatus
- Power
- —
- Acc
- —
- PP
- 15
The user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch.
Amnesia
PsychicStatus
- Power
- —
- Acc
- —
- PP
- 20
Raises the user's Special Defense by 2 stages.
Anchor ShotNot in Gen 9 games
SteelPhysical
- Power
- 80
- Acc
- 100
- PP
- 20
Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Ancient Power
RockSpecial
- Power
- 60
- Acc
- 100
- PP
- 5
Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Apple Acid
GrassSpecial
- Power
- 80
- Acc
- 100
- PP
- 10
Has a 100% chance to lower the target's Special Defense by 1 stage.
Aqua Cutter
WaterPhysical
- Power
- 70
- Acc
- 100
- PP
- 20
Has a higher chance for a critical hit.
Aqua Jet
WaterPhysical
- Power
- 40
- Acc
- 100
- PP
- 20
No additional effect.
Aqua Ring
WaterStatus
- Power
- —
- Acc
- —
- PP
- 20
The user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. If the user uses Baton Pass, the replacement will receive the healing effect.
Aqua Step
WaterPhysical
- Power
- 80
- Acc
- 100
- PP
- 10
Has a 100% chance to raise the user's Speed by 1 stage.
Aqua Tail
WaterPhysical
- Power
- 90
- Acc
- 90
- PP
- 10
No additional effect.
Arm Thrust
FightingPhysical
- Power
- 15
- Acc
- 100
- PP
- 20
Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Armor Cannon
FireSpecial
- Power
- 120
- Acc
- 100
- PP
- 5
Lowers the user's Defense and Special Defense by 1 stage.
AromatherapyNot in Gen 9 games
GrassStatus
- Power
- —
- Acc
- —
- PP
- 5
Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Sap Sipper Ability are not cured, unless they are the user.
Aromatic Mist
FairyStatus
- Power
- —
- Acc
- —
- PP
- 20
Raises the target's Special Defense by 1 stage. Fails if there is no ally adjacent to the user.
AssistNot in Gen 9 games
NormalStatus
- Power
- —
- Acc
- —
- PP
- 20
A random move among those known by the user's party members is selected for use. Does not select Assist, Baneful Bunker, Beak Blast, Belch, Bestow, Blazing Torque, Bounce, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dig, Dive, Dragon Tail, Endure, Feint, Fly, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Noxious Torque, Phantom Force, Protect, Rage Powder, Roar, Shadow Force, Shell Trap, Sketch, Sky Drop, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque.
Assurance
DarkPhysical
- Power
- 60
- Acc
- 100
- PP
- 10
Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.
Astonish
GhostPhysical
- Power
- 30
- Acc
- 100
- PP
- 15
Has a 30% chance to make the target flinch.
Astral Barrage
GhostSpecial
- Power
- 120
- Acc
- 100
- PP
- 5
No additional effect.
Attack Order
BugPhysical
- Power
- 90
- Acc
- 100
- PP
- 15
Has a higher chance for a critical hit.
Attract
NormalStatus
- Power
- —
- Acc
- 100
- PP
- 15
Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Aura Sphere
FightingSpecial
- Power
- 80
- Acc
- —
- PP
- 20
This move does not check accuracy.
Aura Wheel
ElectricPhysical
- Power
- 110
- Acc
- 100
- PP
- 10
Has a 100% chance to raise the user's Speed by 1 stage. If the user is a Morpeko in Full Belly Mode, this move is Electric type. If the user is a Morpeko in Hangry Mode, this move is Dark type. This move cannot be used successfully unless the user's current form, while considering Transform, is Full Belly or Hangry Mode Morpeko.
Aurora Beam
IceSpecial
- Power
- 65
- Acc
- 100
- PP
- 20
Has a 10% chance to lower the target's Attack by 1 stage.
Aurora Veil
IceStatus
- Power
- —
- Acc
- —
- PP
- 20
For 5 turns, the user and its party members take 0.5x damage from physical and special attacks, or 0.66x damage if in a Double Battle; does not reduce damage further with Reflect or Light Screen. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Brick Break and Psychic Fangs remove the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay. Fails unless the weather is Snow.
AutotomizeNot in Gen 9 games
SteelStatus
- Power
- —
- Acc
- —
- PP
- 15
Raises the user's Speed by 2 stages. If the user's Speed was changed, the user's weight is reduced by 100 kg as long as it remains active. This effect is stackable but cannot reduce the user's weight to less than 0.1 kg.
Avalanche
IcePhysical
- Power
- 60
- Acc
- 100
- PP
- 10
Power doubles if the user was hit by the target this turn.
Axe Kick
FightingPhysical
- Power
- 120
- Acc
- 90
- PP
- 10
Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Baby-Doll Eyes
FairyStatus
- Power
- —
- Acc
- 100
- PP
- 30
Lowers the target's Attack by 1 stage.
Baddy BadLet's Go only
DarkSpecial
- Power
- 80
- Acc
- 95
- PP
- 15
This move summons Reflect for 5 turns upon use.
Baneful Bunker
PoisonStatus
- Power
- —
- Acc
- —
- PP
- 10
The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Barb Barrage
PoisonPhysical
- Power
- 60
- Acc
- 100
- PP
- 10
Has a 50% chance to poison the target. Power doubles if the target is already poisoned.
BarrageNot in Gen 9 games
NormalPhysical
- Power
- 15
- Acc
- 85
- PP
- 20
Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.
BarrierNot in Gen 9 games
PsychicStatus
- Power
- —
- Acc
- —
- PP
- 20
Raises the user's Defense by 2 stages.
Adaptability
This Pokemon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5.
Aerilate
This Pokemon's Normal-type moves become Flying-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
Aftermath
If this Pokemon is knocked out with a contact move, that move's user loses 1/4 of its maximum HP, rounded down. This effect is prevented if the move's user has the Magic Guard Ability or if any active Pokemon has the Damp Ability.
Air Lock
While this Pokemon is active, the effects of weather conditions are disabled.
Analytic
The power of this Pokemon's move is multiplied by 1.3 if it is the last to move in a turn. Does not affect Doom Desire and Future Sight.
Anger Point
If this Pokemon, but not its substitute, is struck by a critical hit, its Attack is raised by 12 stages.
Anger Shell
When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Attack, Special Attack, and Speed are raised by 1 stage, and its Defense and Special Defense are lowered by 1 stage. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.
Anticipation
On switch-in, this Pokemon is alerted if any opposing Pokemon has an attacking move with a type that is super effective against this Pokemon, or any OHKO move. This effect considers Hidden Power to be its determined type, and every other move to be its original type.
Arena Trap
Prevents opposing Pokemon from choosing to switch out unless they are airborne, are holding a Shed Shell, or are a Ghost type.
Armor Tail
Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect.
Aroma Veil
This Pokemon and its allies cannot become affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.
As One (Glastrier)
Combination of the Unnerve and Chilling Neigh Abilities.
As One (Spectrier)
Combination of the Unnerve and Grim Neigh Abilities.
Aura Break
While this Pokemon is active, the effects of the Dark Aura and Fairy Aura Abilities are reversed, multiplying the power of Dark- and Fairy-type moves, respectively, by 3/4 instead of 1.33.
Bad Dreams
Causes opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep.
Ball Fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battery
This Pokemon's allies have the power of their special attacks multiplied by 1.3.
Battle Armor
This Pokemon cannot be struck by a critical hit.
Battle Bond
If this Pokemon is a Greninja, its Attack, Special Attack, and Speed are raised by 1 stage if it attacks and knocks out another Pokemon. This effect can only happen once per battle.
Beads of Ruin
Active Pokemon without this Ability have their Special Defense multiplied by 0.75.
Beast Boost
This Pokemon's highest stat is raised by 1 stage if it attacks and knocks out another Pokemon. Stat stage changes are not considered. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order.
Berserk
When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Special Attack is raised by 1 stage. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.
Big Pecks
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
Blaze
When this Pokemon has 1/3 or less of its maximum HP, rounded down, its offensive stat is multiplied by 1.5 while using a Fire-type attack.
Bulletproof
This Pokemon is immune to bullet moves.
Cheek Pouch
If this Pokemon eats a held Berry, it restores 1/3 of its maximum HP, rounded down, in addition to the Berry's effect. This effect can also activate after the effects of Bug Bite, Fling, Pluck, Stuff Cheeks, and Teatime if the eaten Berry had an effect on this Pokemon.
Chilling Neigh
This Pokemon's Attack is raised by 1 stage if it attacks and knocks out another Pokemon.
Chlorophyll
If Sunny Day is active, this Pokemon's Speed is doubled. This effect is prevented if this Pokemon is holding a Utility Umbrella.
Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
Cloud Nine
While this Pokemon is active, the effects of weather conditions are disabled.
Color Change
This Pokemon's type changes to match the type of the last move that hit it, unless that type is already one of its types. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.
Comatose
This Pokemon is considered to be asleep and cannot become affected by a non-volatile status condition or Yawn.
Commander
If this Pokemon is a Tatsugiri and a Dondozo is an active ally, this Pokemon goes into the Dondozo's mouth. The Dondozo has its Attack, Special Attack, Speed, Defense, and Special Defense raised by 2 stages. During the effect, the Dondozo cannot be switched out, this Pokemon cannot select an action, and attacks targeted at this Pokemon will be avoided but it will still take indirect damage. If this Pokemon faints during the effect, a Pokemon can be switched in as a replacement but the Dondozo remains unable to be switched out. If the Dondozo faints during the effect, this Pokemon regains the ability to select an action.
Competitive
This Pokemon's Special Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
Compound Eyes
This Pokemon's moves have their accuracy multiplied by 1.3.
Contrary
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Corrosion
This Pokemon can poison or badly poison a Pokemon regardless of its typing.
Costar
On switch-in, this Pokemon copies all of its ally's stat stage changes.
Cotton Down
When this Pokemon is hit by an attack, the Speed of all other Pokemon on the field is lowered by 1 stage.
Cud Chew
If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.
Curious Medicine
On switch-in, this Pokemon's allies have their stat stages reset to 0.
Cursed Body
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled unless one of the attacker's moves is already disabled.
Cute Charm
There is a 30% chance a Pokemon making contact with this Pokemon will become infatuated if it is of the opposite gender.
Damp
While this Pokemon is active, Explosion, Mind Blown, Misty Explosion, Self-Destruct, and the Aftermath Ability are prevented from having an effect.
Dancer
After another Pokemon uses a dance move, this Pokemon uses the same move. The copied move is subject to all effects that can prevent a move from being executed. A move used through this Ability cannot be copied again by other Pokemon with this Ability.
Dark Aura
While this Pokemon is active, the power of Dark-type moves used by active Pokemon is multiplied by 1.33.
Dauntless Shield
On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.
Dazzling
Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect.
Defeatist
While this Pokemon has 1/2 or less of its maximum HP, its Attack and Special Attack are halved.
Defiant
This Pokemon's Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.