Pokédex

#001Bulbasaur

GrassPoison

HP45Atk49Def49SpA65SpD65Spe45Total318
×2
FireIceFlyingPsychic
×½
WaterElectricFightingFairy
×¼
Grass

#002Ivysaur

GrassPoison

HP60Atk62Def63SpA80SpD80Spe60Total405
×2
FireIceFlyingPsychic
×½
WaterElectricFightingFairy
×¼
Grass

#003Venusaur

GrassPoison

HP80Atk82Def83SpA100SpD100Spe80Total525
×2
FireIceFlyingPsychic
×½
WaterElectricFightingFairy
×¼
Grass

#003VenusaurMegaNot in Gen 9 games

GrassPoison

HP80Atk100Def123SpA122SpD120Spe80Total625
×2
FlyingPsychic
×½
WaterElectricFightingFairy
×¼
Grass

#003VenusaurGmaxNot in Gen 9 games

GrassPoison

HP80Atk82Def83SpA100SpD100Spe80Total525
×2
FireIceFlyingPsychic
×½
WaterElectricFightingFairy
×¼
Grass

#004Charmander

Fire

HP39Atk52Def43SpA60SpD50Spe65Total309
×2
WaterGroundRock
×½
FireGrassIceBugSteelFairy

#005Charmeleon

Fire

HP58Atk64Def58SpA80SpD65Spe80Total405
×2
WaterGroundRock
×½
FireGrassIceBugSteelFairy

#006Charizard

FireFlying

HP78Atk84Def78SpA109SpD85Spe100Total534
×4
Rock
×2
WaterElectric
×½
FireFightingSteelFairy
×¼
GrassBug
×0
Ground

#006CharizardMega-XNot in Gen 9 games

FireDragon

HP78Atk130Def111SpA130SpD85Spe100Total634
×2
GroundRockDragon
×½
ElectricBugSteel
×¼
FireGrass

#006CharizardMega-YNot in Gen 9 games

FireFlying

HP78Atk104Def78SpA159SpD115Spe100Total634
×4
Rock
×2
WaterElectric
×½
FireFightingSteelFairy
×¼
GrassBug
×0
Ground

#006CharizardGmaxNot in Gen 9 games

FireFlying

HP78Atk84Def78SpA109SpD85Spe100Total534
×4
Rock
×2
WaterElectric
×½
FireFightingSteelFairy
×¼
GrassBug
×0
Ground

#007Squirtle

Water

HP44Atk48Def65SpA50SpD64Spe43Total314
×2
ElectricGrass
×½
FireWaterIceSteel

#008Wartortle

Water

HP59Atk63Def80SpA65SpD80Spe58Total405
×2
ElectricGrass
×½
FireWaterIceSteel

#009Blastoise

Water

HP79Atk83Def100SpA85SpD105Spe78Total530
×2
ElectricGrass
×½
FireWaterIceSteel

#009BlastoiseMegaNot in Gen 9 games

Water

HP79Atk103Def120SpA135SpD115Spe78Total630
×2
ElectricGrass
×½
FireWaterIceSteel

#009BlastoiseGmaxNot in Gen 9 games

Water

HP79Atk83Def100SpA85SpD105Spe78Total530
×2
ElectricGrass
×½
FireWaterIceSteel

#010CaterpieNot in Gen 9 games

Bug

HP45Atk30Def35SpA20SpD20Spe45Total195
×2
FireFlyingRock
×½
GrassFightingGround

#011MetapodNot in Gen 9 games

Bug

HP50Atk20Def55SpA25SpD25Spe30Total205
×2
FireFlyingRock
×½
GrassFightingGround

#012ButterfreeNot in Gen 9 games

BugFlying

HP60Atk45Def50SpA90SpD80Spe70Total395
×4
Rock
×2
FireElectricIceFlying
×½
Bug
×¼
GrassFighting
×0
Ground

#012ButterfreeGmaxNot in Gen 9 games

BugFlying

HP60Atk45Def50SpA90SpD80Spe70Total395
×4
Rock
×2
FireElectricIceFlying
×½
Bug
×¼
GrassFighting
×0
Ground

#013WeedleNot in Gen 9 games

BugPoison

HP40Atk35Def30SpA20SpD20Spe50Total195
×2
FireFlyingPsychicRock
×½
PoisonBugFairy
×¼
GrassFighting

#014KakunaNot in Gen 9 games

BugPoison

HP45Atk25Def50SpA25SpD25Spe35Total205
×2
FireFlyingPsychicRock
×½
PoisonBugFairy
×¼
GrassFighting

#015BeedrillNot in Gen 9 games

BugPoison

HP65Atk90Def40SpA45SpD80Spe75Total395
×2
FireFlyingPsychicRock
×½
PoisonBugFairy
×¼
GrassFighting

#015BeedrillMegaNot in Gen 9 games

BugPoison

HP65Atk150Def40SpA15SpD80Spe145Total495
×2
FireFlyingPsychicRock
×½
PoisonBugFairy
×¼
GrassFighting

#016PidgeyNot in Gen 9 games

NormalFlying

HP40Atk45Def40SpA35SpD35Spe56Total251
×2
ElectricIceRock
×½
GrassBug
×0
GroundGhost

#017PidgeottoNot in Gen 9 games

NormalFlying

HP63Atk60Def55SpA50SpD50Spe71Total349
×2
ElectricIceRock
×½
GrassBug
×0
GroundGhost

#018PidgeotNot in Gen 9 games

NormalFlying

HP83Atk80Def75SpA70SpD70Spe101Total479
×2
ElectricIceRock
×½
GrassBug
×0
GroundGhost

#018PidgeotMegaNot in Gen 9 games

NormalFlying

HP83Atk80Def80SpA135SpD80Spe121Total579
×2
ElectricIceRock
×½
GrassBug
×0
GroundGhost

#019RattataNot in Gen 9 games

Normal

HP30Atk56Def35SpA25SpD35Spe72Total253
×2
Fighting
×0
Ghost

#019RattataAlolaNot in Gen 9 games

DarkNormal

HP30Atk56Def35SpA25SpD35Spe72Total253
×4
Fighting
×2
BugFairy
×½
Dark
×0
PsychicGhost

Thick Fat: Fire ×½, Ice ×½

#020RaticateNot in Gen 9 games

Normal

HP55Atk81Def60SpA50SpD70Spe97Total413
×2
Fighting
×0
Ghost

#020RaticateAlolaNot in Gen 9 games

DarkNormal

HP75Atk71Def70SpA40SpD80Spe77Total413
×4
Fighting
×2
BugFairy
×½
Dark
×0
PsychicGhost

Thick Fat: Fire ×½, Ice ×½

#020RaticateAlola-TotemNot in Gen 9 games

DarkNormal

HP75Atk71Def70SpA40SpD80Spe77Total413
×4
Fighting
×2
BugFairy
×½
FireIceDark
×0
PsychicGhost

#021SpearowNot in Gen 9 games

NormalFlying

HP40Atk60Def30SpA31SpD31Spe70Total262
×2
ElectricIceRock
×½
GrassBug
×0
GroundGhost

#022FearowNot in Gen 9 games

NormalFlying

HP65Atk90Def65SpA61SpD61Spe100Total442
×2
ElectricIceRock
×½
GrassBug
×0
GroundGhost

#023Ekans

Poison

HP35Atk60Def44SpA40SpD54Spe55Total288
×2
GroundPsychic
×½
GrassFightingPoisonBugFairy

#024Arbok

Poison

HP60Atk95Def69SpA65SpD79Spe80Total448
×2
GroundPsychic
×½
GrassFightingPoisonBugFairy

#025Pikachu

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuOriginal

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuHoenn

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuSinnoh

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuUnova

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuKalos

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuAlola

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuPartner

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuStarterLet's Go only

Electric

HP45Atk80Def50SpA75SpD60Spe120Total430
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuWorld

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
ElectricFlyingSteel

Lightning Rod: Electric ×0

#025PikachuRock-StarNot in Gen 9 games

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
FlyingSteel
×0
Electric

#025PikachuBelleNot in Gen 9 games

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
FlyingSteel
×0
Electric

#025PikachuPop-StarNot in Gen 9 games

Electric

HP35Atk55Def40SpA50SpD50Spe90Total320
×2
Ground
×½
FlyingSteel
×0
Electric

10,000,000 Volt ThunderboltNot in Gen 9 games

ElectricSpecial

Power
195
Acc
—
PP
1

Has a very high chance for a critical hit.

Absorb

GrassSpecial

Power
20
Acc
100
PP
25

The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.

Accelerock

RockPhysical

Power
40
Acc
100
PP
20

No additional effect.

Acid

PoisonSpecial

Power
40
Acc
100
PP
30

Has a 10% chance to lower the target's Special Defense by 1 stage.

Acid Armor

PoisonStatus

Power
—
Acc
—
PP
20

Raises the user's Defense by 2 stages.

Acid DownpourNot in Gen 9 games

PoisonPhysical

Power
—
Acc
—
PP
1

Power is equal to the base move's Z-Power.

Acid Spray

PoisonSpecial

Power
40
Acc
100
PP
20

Has a 100% chance to lower the target's Special Defense by 2 stages.

Acrobatics

FlyingPhysical

Power
55
Acc
100
PP
15

Power doubles if the user has no held item.

Acupressure

NormalStatus

Power
—
Acc
—
PP
30

Raises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.

Aerial Ace

FlyingPhysical

Power
60
Acc
—
PP
20

This move does not check accuracy.

Aeroblast

FlyingSpecial

Power
100
Acc
95
PP
5

Has a higher chance for a critical hit.

After You

NormalStatus

Power
—
Acc
—
PP
15

The target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn.

Agility

PsychicStatus

Power
—
Acc
—
PP
30

Raises the user's Speed by 2 stages.

Air Cutter

FlyingSpecial

Power
60
Acc
95
PP
25

Has a higher chance for a critical hit.

Air Slash

FlyingSpecial

Power
75
Acc
95
PP
15

Has a 30% chance to make the target flinch.

All-Out PummelingNot in Gen 9 games

FightingPhysical

Power
—
Acc
—
PP
1

Power is equal to the base move's Z-Power.

Alluring Voice

FairySpecial

Power
80
Acc
100
PP
10

Has a 100% chance to confuse the target if it had a stat stage raised this turn.

Ally Switch

PsychicStatus

Power
—
Acc
—
PP
15

The user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch.

Amnesia

PsychicStatus

Power
—
Acc
—
PP
20

Raises the user's Special Defense by 2 stages.

Anchor ShotNot in Gen 9 games

SteelPhysical

Power
80
Acc
100
PP
20

Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.

Ancient Power

RockSpecial

Power
60
Acc
100
PP
5

Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.

Apple Acid

GrassSpecial

Power
80
Acc
100
PP
10

Has a 100% chance to lower the target's Special Defense by 1 stage.

Aqua Cutter

WaterPhysical

Power
70
Acc
100
PP
20

Has a higher chance for a critical hit.

Aqua Jet

WaterPhysical

Power
40
Acc
100
PP
20

No additional effect.

Aqua Ring

WaterStatus

Power
—
Acc
—
PP
20

The user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. If the user uses Baton Pass, the replacement will receive the healing effect.

Aqua Step

WaterPhysical

Power
80
Acc
100
PP
10

Has a 100% chance to raise the user's Speed by 1 stage.

Aqua Tail

WaterPhysical

Power
90
Acc
90
PP
10

No additional effect.

Arm Thrust

FightingPhysical

Power
15
Acc
100
PP
20

Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.

Armor Cannon

FireSpecial

Power
120
Acc
100
PP
5

Lowers the user's Defense and Special Defense by 1 stage.

AromatherapyNot in Gen 9 games

GrassStatus

Power
—
Acc
—
PP
5

Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Sap Sipper Ability are not cured, unless they are the user.

Aromatic Mist

FairyStatus

Power
—
Acc
—
PP
20

Raises the target's Special Defense by 1 stage. Fails if there is no ally adjacent to the user.

AssistNot in Gen 9 games

NormalStatus

Power
—
Acc
—
PP
20

A random move among those known by the user's party members is selected for use. Does not select Assist, Baneful Bunker, Beak Blast, Belch, Bestow, Blazing Torque, Bounce, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dig, Dive, Dragon Tail, Endure, Feint, Fly, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Nature Power, Noxious Torque, Phantom Force, Protect, Rage Powder, Roar, Shadow Force, Shell Trap, Sketch, Sky Drop, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque.

Assurance

DarkPhysical

Power
60
Acc
100
PP
10

Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.

Astonish

GhostPhysical

Power
30
Acc
100
PP
15

Has a 30% chance to make the target flinch.

Astral Barrage

GhostSpecial

Power
120
Acc
100
PP
5

No additional effect.

Attack Order

BugPhysical

Power
90
Acc
100
PP
15

Has a higher chance for a critical hit.

Attract

NormalStatus

Power
—
Acc
100
PP
15

Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.

Aura Sphere

FightingSpecial

Power
80
Acc
—
PP
20

This move does not check accuracy.

Aura Wheel

ElectricPhysical

Power
110
Acc
100
PP
10

Has a 100% chance to raise the user's Speed by 1 stage. If the user is a Morpeko in Full Belly Mode, this move is Electric type. If the user is a Morpeko in Hangry Mode, this move is Dark type. This move cannot be used successfully unless the user's current form, while considering Transform, is Full Belly or Hangry Mode Morpeko.

Aurora Beam

IceSpecial

Power
65
Acc
100
PP
20

Has a 10% chance to lower the target's Attack by 1 stage.

Aurora Veil

IceStatus

Power
—
Acc
—
PP
20

For 5 turns, the user and its party members take 0.5x damage from physical and special attacks, or 0.66x damage if in a Double Battle; does not reduce damage further with Reflect or Light Screen. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Brick Break and Psychic Fangs remove the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay. Fails unless the weather is Snow.

AutotomizeNot in Gen 9 games

SteelStatus

Power
—
Acc
—
PP
15

Raises the user's Speed by 2 stages. If the user's Speed was changed, the user's weight is reduced by 100 kg as long as it remains active. This effect is stackable but cannot reduce the user's weight to less than 0.1 kg.

Avalanche

IcePhysical

Power
60
Acc
100
PP
10

Power doubles if the user was hit by the target this turn.

Axe Kick

FightingPhysical

Power
120
Acc
90
PP
10

Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.

Baby-Doll Eyes

FairyStatus

Power
—
Acc
100
PP
30

Lowers the target's Attack by 1 stage.

Baddy BadLet's Go only

DarkSpecial

Power
80
Acc
95
PP
15

This move summons Reflect for 5 turns upon use.

Baneful Bunker

PoisonStatus

Power
—
Acc
—
PP
10

The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.

Barb Barrage

PoisonPhysical

Power
60
Acc
100
PP
10

Has a 50% chance to poison the target. Power doubles if the target is already poisoned.

BarrageNot in Gen 9 games

NormalPhysical

Power
15
Acc
85
PP
20

Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.

BarrierNot in Gen 9 games

PsychicStatus

Power
—
Acc
—
PP
20

Raises the user's Defense by 2 stages.

Adaptability

This Pokemon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5.

Aerilate

This Pokemon's Normal-type moves become Flying-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.

Aftermath

If this Pokemon is knocked out with a contact move, that move's user loses 1/4 of its maximum HP, rounded down. This effect is prevented if the move's user has the Magic Guard Ability or if any active Pokemon has the Damp Ability.

Air Lock

While this Pokemon is active, the effects of weather conditions are disabled.

Analytic

The power of this Pokemon's move is multiplied by 1.3 if it is the last to move in a turn. Does not affect Doom Desire and Future Sight.

Anger Point

If this Pokemon, but not its substitute, is struck by a critical hit, its Attack is raised by 12 stages.

Anger Shell

When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Attack, Special Attack, and Speed are raised by 1 stage, and its Defense and Special Defense are lowered by 1 stage. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.

Anticipation

On switch-in, this Pokemon is alerted if any opposing Pokemon has an attacking move with a type that is super effective against this Pokemon, or any OHKO move. This effect considers Hidden Power to be its determined type, and every other move to be its original type.

Arena Trap

Prevents opposing Pokemon from choosing to switch out unless they are airborne, are holding a Shed Shell, or are a Ghost type.

Armor Tail

Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect.

Aroma Veil

This Pokemon and its allies cannot become affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.

As One (Glastrier)

Combination of the Unnerve and Chilling Neigh Abilities.

As One (Spectrier)

Combination of the Unnerve and Grim Neigh Abilities.

Aura Break

While this Pokemon is active, the effects of the Dark Aura and Fairy Aura Abilities are reversed, multiplying the power of Dark- and Fairy-type moves, respectively, by 3/4 instead of 1.33.

Bad Dreams

Causes opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep.

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery

This Pokemon's allies have the power of their special attacks multiplied by 1.3.

Battle Armor

This Pokemon cannot be struck by a critical hit.

Battle Bond

If this Pokemon is a Greninja, its Attack, Special Attack, and Speed are raised by 1 stage if it attacks and knocks out another Pokemon. This effect can only happen once per battle.

Beads of Ruin

Active Pokemon without this Ability have their Special Defense multiplied by 0.75.

Beast Boost

This Pokemon's highest stat is raised by 1 stage if it attacks and knocks out another Pokemon. Stat stage changes are not considered. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order.

Berserk

When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Special Attack is raised by 1 stage. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.

Big Pecks

Prevents other Pokemon from lowering this Pokemon's Defense stat stage.

Blaze

When this Pokemon has 1/3 or less of its maximum HP, rounded down, its offensive stat is multiplied by 1.5 while using a Fire-type attack.

Bulletproof

This Pokemon is immune to bullet moves.

Cheek Pouch

If this Pokemon eats a held Berry, it restores 1/3 of its maximum HP, rounded down, in addition to the Berry's effect. This effect can also activate after the effects of Bug Bite, Fling, Pluck, Stuff Cheeks, and Teatime if the eaten Berry had an effect on this Pokemon.

Chilling Neigh

This Pokemon's Attack is raised by 1 stage if it attacks and knocks out another Pokemon.

Chlorophyll

If Sunny Day is active, this Pokemon's Speed is doubled. This effect is prevented if this Pokemon is holding a Utility Umbrella.

Clear Body

Prevents other Pokemon from lowering this Pokemon's stat stages.

Cloud Nine

While this Pokemon is active, the effects of weather conditions are disabled.

Color Change

This Pokemon's type changes to match the type of the last move that hit it, unless that type is already one of its types. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.

Comatose

This Pokemon is considered to be asleep and cannot become affected by a non-volatile status condition or Yawn.

Commander

If this Pokemon is a Tatsugiri and a Dondozo is an active ally, this Pokemon goes into the Dondozo's mouth. The Dondozo has its Attack, Special Attack, Speed, Defense, and Special Defense raised by 2 stages. During the effect, the Dondozo cannot be switched out, this Pokemon cannot select an action, and attacks targeted at this Pokemon will be avoided but it will still take indirect damage. If this Pokemon faints during the effect, a Pokemon can be switched in as a replacement but the Dondozo remains unable to be switched out. If the Dondozo faints during the effect, this Pokemon regains the ability to select an action.

Competitive

This Pokemon's Special Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.

Compound Eyes

This Pokemon's moves have their accuracy multiplied by 1.3.

Contrary

If this Pokemon has a stat stage raised it is lowered instead, and vice versa.

Corrosion

This Pokemon can poison or badly poison a Pokemon regardless of its typing.

Costar

On switch-in, this Pokemon copies all of its ally's stat stage changes.

Cotton Down

When this Pokemon is hit by an attack, the Speed of all other Pokemon on the field is lowered by 1 stage.

Cud Chew

If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.

Curious Medicine

On switch-in, this Pokemon's allies have their stat stages reset to 0.

Cursed Body

If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled unless one of the attacker's moves is already disabled.

Cute Charm

There is a 30% chance a Pokemon making contact with this Pokemon will become infatuated if it is of the opposite gender.

Damp

While this Pokemon is active, Explosion, Mind Blown, Misty Explosion, Self-Destruct, and the Aftermath Ability are prevented from having an effect.

Dancer

After another Pokemon uses a dance move, this Pokemon uses the same move. The copied move is subject to all effects that can prevent a move from being executed. A move used through this Ability cannot be copied again by other Pokemon with this Ability.

Dark Aura

While this Pokemon is active, the power of Dark-type moves used by active Pokemon is multiplied by 1.33.

Dauntless Shield

On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.

Dazzling

Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect.

Defeatist

While this Pokemon has 1/2 or less of its maximum HP, its Attack and Special Attack are halved.

Defiant

This Pokemon's Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.